I added MTL support to the OBJ reader. However, it only loads diffuse texture maps right now. Currently every object in the app is generated programmatically. Adding MTL and OBJ parsing will allow the use of real modellers. The first thing that this allows is support for rendering mouse cursors in 3D properly.
In this video, Thane has two separate diffuse textures - the head and the body are two groups, each using a different material described in an MTL file.
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