Thursday, June 20, 2013

Fixed the Sky Box

I'm rendering a proper sky box now. Previously I had a series of individual bitmaps and it wasn't sampling properly, giving rise to seams.
I also increased the size of the ground so it forms a proper horizon now. The shader I accidentally broke was also fixed.

Since there's a ground now, the background apps can be placed underneath now. I'll have to fix that later.


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