Wednesday, June 19, 2013

Adding a SkyBox

I implemented a primitive skybox. There's quite a few problems with the current implementation. In particular, seams are visible and the texture sampling isn't spherical. I also broke the shaders for the mouse cursors.

The skybox was generated using SpaceScape The ground is a model file. The model reader still needs to be improved; there are some lighting issues with the models as well.

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